Blade sentinel is indeed dependant on your attack rating although that's not displayed.Blade sentinel will not trigger % chance to cast on striking nor % chance to cast on attack effects, and will not apply open wounds.This skill allows the Assassin to throw a razor-sharp device that flies back and forth between the Assassin and its target, slicing any hostile creatures in its path. Lightning Sentry: +11% Lightning Damage Per Levelĭeath Sentry: +11% Lightning Damage Per Level Wake of Inferno: +9% Fire Damage Per LevelĮffect: These traps comprise a collection of small conductive components that arc electricity between one another,ĭamaging any opponents who tread upon them.Ĭharged Bolt Sentry: +11% Lightning Damage Per Level Lightning Sentry: +9% Fire Damage Per Level Ordinance explodes on impact, damaging any foe within its small blast radius.Ĭharged Bolt Sentry: +9% Fire Damage Per Level Note: traps function as golems and summons, that means that they are notĪffected by items that give +%lightning/fire damage or -% lightning/fire.Įffect: This skill gives an Assassin the ability to manufacture and throw a small incendiary device.Instead of 3/4, and would make blade sentinel do 3/16 instead of 3/8, and blade shield do 1/8 instead of 1/4. Maul would make blade fury add only 3/8 of your 'normal attack' damage Portion of the damage while wearing 2 handed weapons. Blade Sentinel, Blade Fury, Blade Shield: All three blade skills receive an additional 50% penalty to the "weapon".Traps as some traps are minions of the character and the damage is not generated directly from the character in question. ![]() Certain items will allow a player to lower an enemy's resistances and/or heighten elemental damage. ![]() The Death Sentry's Corpse Explosion ability can be great anywhere. Traps can be used at higher difficulty levels for additional help and Much risk of harm which balances this out. Traps are, however, easy to use and there is not Less effective at higher acts due to Monster resistances and Life. Players traveling to Hell might find traps start to become Traps are very effective in Normal and later on into Nightmare.Range from simple thrown missiles and bombs to more complex proximity-triggered sentries. These mechanisms, engineered by Viz-Jaq'taari sages, have been perfected over many years of use. To supplement her array of tools and abilities, the Assassin has access to an ingenious ![]() Sometimes, the incredible martial prowess and awesome psychic capacity of the Assassins are not enough to battle allįorms of magic-wielding menaces. ![]() Wake Of Inferno, Death Sentry, Blade Shield The Arreat Summit - Assassin: Trap Skillsįire Blast, Shock Web, Blade Sentinel ,Ĭharged Bolt Sentry, Wake of Fire ,
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